[Design Pattern] 프로토타입 패턴(Prototype pattern) in C++
1. Prototype pattern
- 실제 제품을 만들기에 앞서 테스트를 위한 샘플 제품을 만드는 것
- 객체를 생성하는 데 비용이 많이 들고, 비슷한 객체가 이미 있는 경우에 사용되는 패턴
- 즉, 원본 객체를 새로운 객체에 복사하여 필요에 따라 수정하는 메커니즘을 제공
- 모든 프로토타입 클래스는 concrete class를 알 수 없어도 객체를 복사할 수 있는 공통 인터페이스를 사용함
- 프로토타입 object는 full copy를 통해 다른 객체의 private field에 접근할 수 있음
2. 코드로 알아보기
#include <iostream>
#include <string>
#include <unordered_map>
using std::string;
enum Type {
PROTOTYPE_1 = 0,
PROTOTYPE_2
};
// Prototype 인터페이스
class Prototype {
protected:
string prototype_name_;
float prototype_field_;
public:
Prototype() {}
Prototype(string prototype_name)
: prototype_name_(prototype_name) {
}
virtual ~Prototype() {}
virtual Prototype *Clone() const = 0;
virtual void Method(float prototype_field) {
this->prototype_field_ = prototype_field;
std::cout << "Call Method from " << prototype_name_ << " with field : " << prototype_field << std::endl;
}
};
// Concrete class
class ConcretePrototype1 : public Prototype {
private:
float concrete_prototype_field1_;
public:
ConcretePrototype1(string prototype_name, float concrete_prototype_field)
: Prototype(prototype_name), concrete_prototype_field1_(concrete_prototype_field) {
}
ConcretePrototype1(const ConcretePrototype1&){
std::cout << "copy ConcretePrototype1" << "\n";
}
// Clone 메소드는 ConcretePrototype1를 복사
Prototype *Clone() const override {
return new ConcretePrototype1(*this);
}
};
class ConcretePrototype2 : public Prototype {
private:
float concrete_prototype_field2_;
public:
ConcretePrototype2(string prototype_name, float concrete_prototype_field)
: Prototype(prototype_name), concrete_prototype_field2_(concrete_prototype_field) {
}
ConcretePrototype2(const ConcretePrototype2&){
std::cout << "copy ConcretePrototype2" << "\n";
}
// ConcretePrototype2를 복사
Prototype *Clone() const override {
return new ConcretePrototype2(*this);
}
};
// Prototype Factory 클래스
class PrototypeFactory {
private:
std::unordered_map<Type, Prototype *, std::hash<int>> prototypes_;
public:
PrototypeFactory() {
prototypes_[Type::PROTOTYPE_1] = new ConcretePrototype1("PROTOTYPE_1 ", 50.f);
prototypes_[Type::PROTOTYPE_2] = new ConcretePrototype2("PROTOTYPE_2 ", 60.f);
}
~PrototypeFactory() {
delete prototypes_[Type::PROTOTYPE_1];
delete prototypes_[Type::PROTOTYPE_2];
}
Prototype *CreatePrototype(Type type) {
// new 보단 copy를 통한 object 사용
return prototypes_[type]->Clone();
}
};
// Client
void Client(PrototypeFactory &prototype_factory) {
std::cout << "Let's create a Prototype 1\n";
Prototype *prototype = prototype_factory.CreatePrototype(Type::PROTOTYPE_1);
prototype->Method(90);
delete prototype;
std::cout << "Let's create a Prototype 2 \n";
prototype = prototype_factory.CreatePrototype(Type::PROTOTYPE_2);
prototype->Method(10);
delete prototype;
}
int main() {
PrototypeFactory *prototype_factory = new PrototypeFactory();
Client(*prototype_factory);
delete prototype_factory;
return 0;
}
참고
wikipedia
refactoring.guru
newtownboy
This is personal diary for study documents.
Please comment if I'm wrong or missing something else 😄.
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